Aero Empire

Aerosphere Studios - Cumulonimbus Engine - Coming late 2010 / early 2011

Imagine a world where the villages of humans were scattered along mountaintops, and the world below was completely blocked off by an impassible wall of clouds. In a world like that, air travel would precede both land and sea. This is the kind of world that Aero Empire is set in. In this world, the player can rise the ranks, from a lowly gunner manning a turret aboard an airship, to the commander of a nation, controlling the tides of war and the armies of that nation. With the ability to talk to and influence your fellow coworkers and superiors, you can also perform a rebellion or coup d'etat, breaking free and taking control of your own nation. Aero Empire is a cross genre game, incorporating elements of role playing games, shooters, flight simulators, real time strategy and tactics. The world is populated with thousands of AI with their own desires and personalities, creating a dynamic and ever changing world.

Please excuse the appearance of our website - as it is currently under construction.

Game Progress

Note: This is an approximation, and is only updated occasionally, but serves as a good reference for our progress, what we have accomplished and what we still need to do.

This page was last updated: 7/8/2009.
The (%num) before each item is how much that item is worth to the category that contains it.

The ETC means estimated time to completion, and is an estimate of how many days remain until completion.

Aero Empire Total Progress: 27.16%
  ETC: 603 days. Estimated Completion Date: 3/2/2011.
  • (30%) Programming Progress: 51.5%
      ETC: 212 days.
    • (25%) Rendering Engine Progress: 100%
    • (5%) Game Engine Progress: 100%
    • (20%) Game Logic Progress: 60%
    • (10%) Procedural Engine Progress: 90%
    • (5%) UI Progress: 5%
    • (25%) AI Progress: 0%
    • (4%) City Control Progress: 0%
    • (2%) Music Engine Progress: 5%
    • (3%) Particle Effects Progress: 5%
    • (1%) Engine Tools Progress: 0%
  • (4%) 2D Art Progress: 14%
      ETC: 1382 days.
    • (25%) GUI Progress: 0%
    • (15%) Website Art Progress: 80%
    • (30%) Backdrop Progress: 0%
    • (30%) Particle Effects Progress: 6.67%
  • (10%) Concept Art Progress: 44.59%
      ETC: 280 days.
    • (26%) Blimps: 48.45%
    • (8%) Gyros: 33.33%
    • (7%) Weapons: 51.67%
    • (8%) Projectiles: 16.67%
    • (16%) Characters: 76.43%
    • (22%) Buildings: 48.15%
    • (7%) Plants: 11.11%
    • (6%) Animals: 12.93%
  • (14%) Model Progress: 16.26%
      ETC: 1159 days.
    • (26%) Blimps: 15.21%
    • (8%) Gyros: 16.67%
    • (7%) Weapons: 17.67%
    • (8%) Projectiles: 16.67%
    • (16%) Characters: 2.98%
    • (22%) Buildings: 29.63%
    • (7%) Plants: 11.11%
    • (6%) Animals: 10.54%
  • (15%) Texture Progress: 5.75%
      ETC: 3687 days.
    • (26%) Blimps: 9.02%
    • (8%) Gyros: 0%
    • (7%) Weapons: 3%
    • (8%) Projectiles: 16.67%
    • (16%) Characters: 0%
    • (22%) Buildings: 5.56%
    • (7%) Plants: 5.56%
    • (6%) Animals: 4.08%
  • (14%) Story Progress: 6%
      ETC: 3524 days.
    • (6%) Backstory: 100%
    • (12%) Dialog: 0%
    • (52%) Events: 0%
    • (30%) Cinematics: 0%
  • (8%) Music Progress: 21.67%
      ETC: 813 days.
  • (3%) Sound Effect Progress: 0%
      ETC: ∞ days.
  • (1%) Unit Design Progress: 13.2%
      ETC: 1479 days.
    • (26%) Blimps: 20%
    • (8%) Gyros: 0%
    • (7%) Weapons: 0%
    • (8%) Projectiles: 100%
    • (16%) Characters: 0%
    • (22%) Buildings: 0%
    • (7%) Plants: 0%
    • (6%) Animals: 0%
  • (N/A) Voice Acting Progress (Optional): N/A
    • Not Applicable until story is close to done and we decide we want voice acting
  • (1%) Website Progress: 85%
      ETC: 40 days.



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