Aero Empire

Aerosphere Studios - Cumulonimbus Engine - Coming late 2010 / early 2011

Imagine a world where the villages of humans were scattered along mountaintops, and the world below was completely blocked off by an impassible wall of clouds. In a world like that, air travel would precede both land and sea. This is the kind of world that Aero Empire is set in. In this world, the player can rise the ranks, from a lowly gunner manning a turret aboard an airship, to the commander of a nation, controlling the tides of war and the armies of that nation. With the ability to talk to and influence your fellow coworkers and superiors, you can also perform a rebellion or coup d'etat, breaking free and taking control of your own nation. Aero Empire is a cross genre game, incorporating elements of role playing games, shooters, flight simulators, real time strategy and tactics. The world is populated with thousands of AI with their own desires and personalities, creating a dynamic and ever changing world.

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Units

Airship Classes:

  • Turret Class AirshipTurret Class – long and thin, these airships have relatively shallow hulls and contain little internal volume. Turret class airships are characterized by many platforms for mounting turreted weaponry. They contain lots of pinpoint and specialized weaponry and are also among the most maneuverable airships, and so are ideal for tactical strikes, raids and anti-gyro measures. However, they have light armor, and so are weak to cannons and artillery.
  • Broadside Class AirshipBroadside Class - wide enough to fit cannons on both sides of the hull, these airships fill whatever internal volume they have with cannons and ammunition. Broadside class airships are characterized by having large broadsides with little support for anything other than cannons. They can be considered the “foot soldiers” of airships, having medium armor and excelling at ship-to-ship combat. Broadside class airships are often found in large fleets and are used for putting pressure on other airships.
  • Artillery Class AirshipArtillery Class – small and light, these airships float high above all others, dropping gravity bombs and launching torpedoes at airships and targets below. Artillery class airships are characterized by their large envelopes and drop chutes for bombs. Because of their high cruising altitude, they are difficult to shoot down, and can cause massive damage to slow moving targets. However, the high speed and altitude capabilities of gyros pose a large threat to Artillery class airships.
  • Carrier Class AirshipCarrier Class – the only airship that is not meant for battle. Carrier class airships are characterized by their large platform runways. They typically have little armor, and stay far from the battlefield, fielding and supporting gyros. Containing only equipment for repairing, supporting and refueling gyros, carrier class airships rely on the fleet and their gyros to defend them. Their powerful engines can move carriers at high speeds, however their large size restricts their maneuverability.
  • Merchant Class – the only non-military class of airship. Merchant class airships have no weapons, large hulls and are very heavy. They transport goods from port to port, and are usually only found on trade routes. They are often found in groups, and sometimes accompanied by an escort. Merchant ships can allow for an early captain position, however, because there is little prestige to piloting a merchant class airship, it can sometimes be a dead end position.

Airship Types

  • Gyros – Small, glider-like airships with a miniaturized steam engine installed. Up to 5 meters (16 feet) in length, they can support little more than the engine, the pilot and one or two weapons systems. They are among the fastest and most maneuverable airships in game.
  • Small Airships – Small airships are about 40 meters (131 feet) long, and support a single class. They can support up to two gyros, two drop chutes, four turrets or 14 cannons depending on their class.
  • Medium Airships – Medium airships are about 80 meters (262 feet) long, and support the functionality of a turret class and one other class. They are considerably more expensive than small airships, but no airship comes cheap.
  • Large Airship – Large airships are about 160 meters (525 feet) long, and support the functionality of a turret class, broadside class, and one other class. These ships are large, powerful and rare, and can often fulfill the role of a flagship.
  • Aerial Fortress – The largest of all airships, up to 320 meters (1050 feet) long. They support functionality for all classes, and are expensive to the point that even the largest nations cannot produce more than one or two. Aerial Fortresses contain a shipyard (which can construct and repair airships), meeting room, and recreation rooms. Aerial fortresses are self-sufficient, and can support an entire fleet of airships without having to return to a mountaintop.