Cities
Towns and cities are managed by mayors, who for the initial release are NPCs only. Players will also be able to become mayors in future releases. Mayors control resource management, building projects, and citizen management for their town/city. Admirals control national funds, and can give additional resources to some towns, and tax away resources from others. Additionally, admirals can request building projects and draft citizens into the army, although it is up to the mayor to manage and oversee the specified projects.
Like most aspects of the game – orders are given from above, but it is up to the individual whether to follow those orders or not, and what the best way to achieve the specified orders are. Mayors can also decide when they want to execute the ordered building projects (if ever), and how they wish to use the national resources given to them for that project. However, a mayor who disobeys orders without good reason will have to report to the admiral, and could be fined or fired.
Cities can have the following types of buildings:
Cities provide vital servicing and refueling for traveling airships, and the city centers have lists of missions, job postings, and serve as a communications outpost for the capitol.