Aero Empire
Aerosphere Studios - Cumulonimbus Engine - Coming late 2010 / early 2011
Imagine a world where the villages of humans were scattered along mountaintops, and the world below was completely blocked off by an impassible wall of clouds. In a world like that, air travel would precede both land and sea. This is the kind of world that Aero Empire is set in.
In this world, the player can rise the ranks, from a lowly gunner manning a turret aboard an airship, to the commander of a nation, controlling the tides of war and the armies of that nation. With the ability to talk to and influence your fellow coworkers and superiors, you can also perform a rebellion or coup d'etat, breaking free and taking control of your own nation.
Aero Empire is a cross genre game, incorporating elements of role playing games, shooters, flight simulators, real time strategy and tactics. The world is populated with thousands of AI with their own desires and personalities, creating a dynamic and ever changing world.
Please excuse the appearance of our website - as it is currently under construction.
Archive for the ‘Progress Updates’ Category
Two major changes have been made to the rendering engine since the last progress update. The mountains, which were looking a little bare and low poly, now have more detail, normal maps and textures. The point lights (as opposed to the sun, which already had atmospheric scattering) that are placed in all lanterns now have their own light scattering added to them.
Since Aero Empire takes place almost entirely in the air and has some similarities to flight simulators, realistic flight physics were added to the game. This includes the four forces of flight: Lift, Weight, Thrust and Drag. For lift, two forces were added - airfoil force, which is the upward force provided by a wing, and buoyancy force, which is the force caused by displacement (and allows lighter objects, like balloons, to float).